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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "PassiveAggressiveMonster.h"

#include "../Player.h"





cPassiveAggressiveMonster::cPassiveAggressiveMonster(void)
{
	m_EMPersonality = PASSIVE;
}





void cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
{
	if ((m_Target != NULL) && (m_Target->GetEntityType() == cEntity::eEntityType_Player))
	{
		cPlayer * Player = (cPlayer *) m_Target;
		if (Player->GetGameMode() != 1)
		{
			m_EMState = CHASING;
		}
	}
}