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#pragma once
#include "Monster.h"
class cPassiveMonster :
public cMonster
{
typedef cMonster super;
public:
cPassiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath);
virtual void Tick(float a_Dt, MTRand & a_TickRandom) override;
/// When hit by someone, run away
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
} ;
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