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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "Skeleton.h"





cSkeleton::cSkeleton(void) :
	super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death")
{
}





void cSkeleton::Tick(float a_Dt, MTRand & a_TickRandom)
{
	cMonster::Tick(a_Dt, a_TickRandom);

	// TODO Outsource
	// TODO should do SkyLight check, mobs in the dark don´t burn 
	if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
	{
		SetMetaData(BURNING); // BURN, BABY, BURN!  >:D
	}
}





void cSkeleton::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
	AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
}