#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Witch.h"
cWitch::cWitch()
{
m_MobType = 66;
GetMonsterConfig("Witch");
}
cWitch::~cWitch()
{
}
bool cWitch::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cWitch" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cWitch::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 6, E_ITEM_GLASS_BOTTLE);
AddRandomDropItem(Drops, 0, 6, E_ITEM_GLOWSTONE_DUST);
AddRandomDropItem(Drops, 0, 6, E_ITEM_GUNPOWDER);
AddRandomDropItem(Drops, 0, 6, E_ITEM_REDSTONE_DUST);
AddRandomDropItem(Drops, 0, 6, E_ITEM_SPIDER_EYE);
AddRandomDropItem(Drops, 0, 6, E_ITEM_STICK);
AddRandomDropItem(Drops, 0, 6, E_ITEM_SUGAR);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}