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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombiepigman.h"
cZombiepigman::cZombiepigman()
{
m_MobType = 57;
GetMonsterConfig("Zombiepigman");
}
bool cZombiepigman::IsA(const char * a_EntityType)
{
return ((strcmp(a_EntityType, "cZombiepigman") == 0) || super::IsA(a_EntityType));
}
void cZombiepigman::Tick(float a_Dt)
{
super::Tick(a_Dt);
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
// TODO: Rare drops
}
void cZombiepigman::KilledBy(cPawn * a_Killer)
{
super::KilledBy(a_Killer);
if ((a_Killer != NULL) && (a_Killer->GetEntityType() == eEntityType_Player))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
}
}
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