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#pragma once

#include "PassiveAggressiveMonster.h"

class cZombiepigman : public cPassiveAggressiveMonster
{
public:
	cZombiepigman();
	~cZombiepigman();

	virtual bool IsA( const char* a_EntityType );

	virtual void Tick(float a_Dt);
	virtual void KilledBy( cEntity* a_Killer );
};