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#pragma once
#include "PassiveAggressiveMonster.h"
class cZombiepigman : public cPassiveAggressiveMonster
{
public:
cZombiepigman();
~cZombiepigman();
virtual bool IsA( const char* a_EntityType );
virtual void Tick(float a_Dt);
virtual void KilledBy( cEntity* a_Killer );
};
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