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// RCONServer.h
// Declares the cRCONServer class representing the RCON server
#pragma once
#include "OSSupport/SocketThreads.h"
#include "OSSupport/ListenThread.h"
// fwd:
class cServer;
class cIniFile;
class cRCONServer :
public cListenThread::cCallback
{
public:
cRCONServer(cServer & a_Server);
~cRCONServer();
void Initialize(cIniFile & a_IniFile);
protected:
class cConnection :
public cSocketThreads::cCallback
{
public:
cConnection(cRCONServer & a_RCONServer, cSocket & a_Socket);
protected:
/// Set to true if the client has successfully authenticated
bool m_IsAuthenticated;
/// Buffer for the incoming data
AString m_Buffer;
/// Buffer for the outgoing data
AString m_Outgoing;
/// Server that owns this connection and processes requests
cRCONServer & m_RCONServer;
/// The socket belonging to the client
cSocket & m_Socket;
/// Address of the client
AString m_IPAddress;
// cSocketThreads::cCallback overrides:
virtual void DataReceived(const char * a_Data, int a_Size) override;
virtual void GetOutgoingData(AString & a_Data) override;
virtual void SocketClosed(void) override;
/// Processes the given packet and sends the response; returns true if successful, false if the connection is to be dropped
bool ProcessPacket(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
/// Reads 4 bytes from a_Buffer and returns the int they represent
int IntFromBuffer(const char * a_Buffer);
/// Puts 4 bytes representing the int into the buffer
void IntToBuffer(int a_Value, char * a_Buffer);
/// Sends a RCON packet back to the client
void SendResponse(int a_RequestID, int a_PacketType, int a_PayloadLength, const char * a_Payload);
} ;
/// The server object that will process the commands received
cServer & m_Server;
/// The thread(s) that take care of all the traffic on the RCON ports
cSocketThreads m_SocketThreads;
/// The thread for accepting IPv4 RCON connections
cListenThread m_ListenThread4;
/// The thread for accepting IPv6 RCON connections
cListenThread m_ListenThread6;
/// Password for authentication
AString m_Password;
// cListenThread::cCallback overrides:
virtual void OnConnectionAccepted(cSocket & a_Socket) override;
} ;
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