#include "Globals.h"
#include "TNTEntity.h"
#include "World.h"
#include "ClientHandle.h"
cTNTEntity::cTNTEntity(int a_X,int a_Y,int a_Z,float a_MaxFuseTime) :
super(etTNT, a_X + 0.5f, a_Y + 0.5f, a_Z + 0.5f)
{
m_MaxFuseTime = a_MaxFuseTime;
m_Counter = 0;
}
cTNTEntity::cTNTEntity(const Vector3i a_Pos,float a_MaxFuseTime) :
super(etTNT, a_Pos.x,a_Pos.y,a_Pos.z)
{
m_MaxFuseTime = a_MaxFuseTime;
m_Counter = 0;
}
void cTNTEntity::Initialize(cWorld * a_World)
{
super::Initialize(a_World);
a_World->BroadcastSpawn(*this);
}
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this,50,1,0,0); //50 means TNT
m_bDirtyPosition = false;
m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
float delta_time = a_Dt / 1000; //Convert miliseconds to seconds
m_Counter += delta_time;
if (m_Counter > m_MaxFuseTime) //Check if we go KABOOOM
{
Destroy();
LOGD("BOOM at {%f,%f,%f}",GetPosX(),GetPosY(),GetPosZ());
m_World->DoExplosiontAt(4.0,(int)floor(GetPosX()),(int)floor(GetPosY()),(int)floor(GetPosZ()));
return;
}
}