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#pragma once
#include "Block.h"
class cBlockCactusHandler : public cBlockHandler
{
public:
cBlockCactusHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual char GetDropMeta(char a_BlockMeta)
{
return 0;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
BLOCKTYPE Surface = a_World->GetBlock(a_X, a_Y - 1, a_Z);
if ((Surface != E_BLOCK_SAND) && (Surface != E_BLOCK_CACTUS))
{
// Cactus can only be placed on sand and itself
return false;
}
// Check surroundings. Cacti may ONLY be surrounded by air
if (
(a_World->GetBlock(a_X - 1, a_Y, a_Z) != E_BLOCK_AIR) ||
(a_World->GetBlock(a_X + 1, a_Y, a_Z) != E_BLOCK_AIR) ||
(a_World->GetBlock(a_X, a_Y, a_Z - 1) != E_BLOCK_AIR) ||
(a_World->GetBlock(a_X, a_Y, a_Z + 1) != E_BLOCK_AIR)
)
{
return false;
}
return true;
}
virtual bool AllowBlockOnTop()
{
return false;
}
virtual bool CanBePlacedOnSide()
{
return false;
}
};
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