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#pragma once
#include "BlockHandler.h"
class cBlockClothHandler : public cBlockHandler
{
public:
cBlockClothHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return a_BlockMeta;
}
virtual AString GetStepSound(void) override
{
return "step.cloth";
}
};
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