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#include "Globals.h"
#include "BlockFire.h"
#include "../cItem.h"
#include "../cWorld.h"
cBlockFireHandler::cBlockFireHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
void cBlockFireHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z)
{
a_World->DigBlock(a_X, a_Y, a_Z);
}
char cBlockFireHandler::GetDropCount()
{
return -1;
}
bool cBlockFireHandler::IsClickedThrough()
{
return true;
}
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