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path: root/source/blocks/BlockFlower.h
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#pragma once
#include "BlockHandler.h"


class cBlockFlowerHandler : public cBlockHandler
{
public:
	cBlockFlowerHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{
	}

	virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
	{
		return 0;
	}

	virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
	{
		return IsBlockTypeOfDirt(a_World->GetBlock(a_X, a_Y - 1, a_Z));
	}

	virtual bool AllowBlockOnTop() override
	{
		return false;
	}
	
	virtual bool CanBePlacedOnSide() override
	{
		return false;
	}

	virtual AString GetStepSound(void) override
	{
		return "step.grass";
	}

};