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path: root/source/blocks/BlockFluid.h
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#pragma once
#include "Block.h"


class cBlockFluidHandler : public cBlockHandler
{
public:
	cBlockFluidHandler(BLOCKTYPE a_BlockID)
		: cBlockHandler(a_BlockID)
	{

	}
	
	virtual bool IgnoreBuildCollision()
	{
		return true;
	}
	
	
};