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#pragma once
#include "BlockHandler.h"
class cBlockMelonHandler : public cBlockHandler
{
public:
cBlockMelonHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual int GetDropID() override
{
return E_ITEM_MELON_SLICE;
}
virtual char GetDropCount() override
{
MTRand r1;
return (char)(3 + r1.randInt(4));
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};
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