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#pragma once
#include "Block.h"
class cBlockMushroomHandler : public cBlockHandler
{
public:
cBlockMushroomHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual char GetDropMeta(char a_BlockMeta)
{
return 0;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
switch (a_World->GetBlock(a_X, a_Y - 1, a_Z))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_AIR:
return false;
}
return true;
}
virtual bool AllowBlockOnTop()
{
return false;
}
virtual bool CanBePlacedOnSide()
{
return false;
}
};
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