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#pragma once
#include "Block.h"
#include "../cWorld.h"
class cBlockRedstoneHandler : public cBlockHandler
{
public:
cBlockRedstoneHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir);
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z);
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
virtual bool AllowBlockOnTop()
{
return false;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
}
virtual int GetDropID()
{
return E_ITEM_REDSTONE_DUST;
}
virtual bool CanBePlacedOnSide()
{
return false;
}
};
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