#pragma once
#include "BlockHandler.h"
#include "../World.h"
class cBlockRedstoneRepeaterHandler : public cBlockHandler
{
public:
cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockID);
virtual void OnPlaced(cWorld *a_World, int a_X, int a_Y, int a_Z, int a_Dir) override;
virtual void OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a_Z) override;
virtual void OnDigging(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
virtual void OnUse(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y, int a_Z) override;
virtual NIBBLETYPE GetDropMeta(NIBBLETYPE a_BlockMeta) override
{
return 0;
}
virtual int GetDropID() override
{
return E_ITEM_REDSTONE_REPEATER;
}
virtual bool IsUseable() override
{
return true;
}
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override;
virtual bool AllowBlockOnTop() override
{
return false;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
return a_World->GetBlock(a_X, a_Y - 1, a_Z) != E_BLOCK_AIR;
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};