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#pragma once
#include "BlockRedstone.h"
#include "BlockTorch.h"
#include "../cTorch.h"
class cBlockRedstoneTorchHandler : public cBlockTorchHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
: cBlockTorchHandler(a_BlockID)
{
}
virtual int GetDropID(void) override
{
return E_ITEM_REDSTONE_TORCH_ON;
}
virtual AString GetStepSound(void) override
{
return "step.wood";
}
};
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