#pragma once
#include "BlockRedstone.h"
#include "BlockTorch.h"
#include "../cTorch.h"
class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
: cBlockRedstoneHandler(a_BlockID)
{
}
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
return cBlockTorchHandler::TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
virtual int GetDropID(void) override
{
return E_ITEM_REDSTONE_TORCH_ON;
}
virtual bool CanBePlacedOnSide() override
{
return true;
}
};