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#pragma once
#include "Block.h"
#include "../MersenneTwister.h"
#include "../cWorld.h"
class cBlockSugarcaneHandler : public cBlockHandler
{
public:
cBlockSugarcaneHandler(BLOCKTYPE a_BlockID)
: cBlockHandler(a_BlockID)
{
}
virtual bool NeedsRandomTicks()
{
return true;
}
virtual int GetDropID()
{
return E_ITEM_SUGARCANE;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
BLOCKTYPE Block = a_World->GetBlock(a_X, a_Y-1, a_Z);
if(!IsBlockTypeOfDirt(Block) && Block != E_BLOCK_SAND && Block != E_BLOCK_SUGARCANE)
return false;
return a_World->IsBlockDirectlyWatered(a_X, a_Y - 1, a_Z);
}
void OnUpdate(cWorld *a_World, int a_X, int a_Y, int a_Z)
{
//TODO: Handle Growing here
}
virtual bool CanBePlacedOnSide()
{
return false;
}
};
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