#pragma once
#include "Block.h"
#include "../cTorch.h"
#include "../cWorld.h"
class cBlockTorchHandler : public cBlockHandler
{
public:
cBlockTorchHandler(BLOCKTYPE a_BlockID);
virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir);
virtual bool AllowBlockOnTop()
{
return false;
}
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
}
virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
};