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#pragma once
#include "cClientHandle.h"
#include "cWorld.h"
#ifndef _WIN32
#include "BlockID.h"
#else
enum ENUM_BLOCK_ID;
#endif
namespace Json
{
class Value;
};
class cPlayer;
class cWorld;
class cPacket;
class cBlockEntity
{
protected:
cBlockEntity(ENUM_BLOCK_ID a_BlockType, int a_X, int a_Y, int a_Z, cWorld * a_World)
: m_PosX( a_X )
, m_PosY( a_Y )
, m_PosZ( a_Z )
, m_BlockType( a_BlockType )
, m_World( a_World )
{}
public:
virtual ~cBlockEntity() {};
virtual void Destroy() {};
int GetPosX() { return m_PosX; }
int GetPosY() { return m_PosY; }
int GetPosZ() { return m_PosZ; }
ENUM_BLOCK_ID GetBlockType() { return m_BlockType; }
cWorld * GetWorld(void) const {return m_World; }
virtual void SaveToJson (Json::Value & a_Value ) = 0;
virtual void UsedBy( cPlayer * a_Player ) = 0;
void SendTo( cClientHandle* a_Client )
{
std::auto_ptr<cPacket> Packet(GetPacket());
if (Packet.get() == NULL)
{
return;
}
if ( a_Client != NULL )
{
a_Client->Send(Packet.get());
}
else // broadcast to all chunk clients
{
m_World->BroadcastToChunkOfBlock(m_PosX, m_PosY, m_PosZ, Packet.get());
}
}
/// Returns the packet to send to clients to represent this entity; NULL if no packet needed; caller is supposed to delete the packet
virtual cPacket * GetPacket(void) {return NULL; }
protected:
int m_PosX; // Position in block coordinates
int m_PosY;
int m_PosZ;
ENUM_BLOCK_ID m_BlockType;
cWorld * m_World;
};
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