#include "cChestEntity.h"
#include "cItem.h"
#include <string>
#include "cClientHandle.h"
#include "cMCLogger.h"
#include "cPlayer.h"
#include "cWindow.h"
#include "cPickup.h"
#include "cMCLogger.h"
#include "cChunk.h"
#include <json/json.h>
cChestEntity::cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk)
: cBlockEntity( E_BLOCK_CHEST, a_X, a_Y, a_Z, a_Chunk )
{
m_Content = new cItem[ c_ChestHeight*c_ChestWidth ];
}
cChestEntity::~cChestEntity()
{
if( GetWindow() )
{
GetWindow()->OwnerDestroyed();
}
if( m_Content )
{
delete [] m_Content;
}
}
void cChestEntity::Destroy()
{
// Drop items
for( int i = 0; i < c_ChestHeight*c_ChestWidth; ++i )
{
if( !m_Content[i].IsEmpty() )
{
cPickup* Pickup = new cPickup( m_PosX*32 + 16, m_PosY*32 + 16, m_PosZ*32 + 16, m_Content[i], 0, 1.f, 0 );
Pickup->Initialize( GetChunk()->GetWorld() );
m_Content[i].Empty();
}
}
}
cItem * cChestEntity::GetSlot( int a_Slot )
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
return &m_Content[ a_Slot ];
}
return 0;
}
void cChestEntity::SetSlot( int a_Slot, cItem & a_Item )
{
if( a_Slot > -1 && a_Slot < c_ChestHeight*c_ChestWidth )
{
m_Content[a_Slot] = a_Item;
}
}
void cChestEntity::WriteToFile(FILE* a_File)
{
fwrite( &m_BlockType, sizeof( ENUM_BLOCK_ID ), 1, a_File );
fwrite( &m_PosX, sizeof( int ), 1, a_File );
fwrite( &m_PosY, sizeof( int ), 1, a_File );
fwrite( &m_PosZ, sizeof( int ), 1, a_File );
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
fwrite( &NumSlots, sizeof(unsigned int), 1, a_File );
for(unsigned int i = 0; i < NumSlots; i++)
{
cItem* Item = GetSlot( i );
if( Item )
{
fwrite( &Item->m_ItemID, sizeof(Item->m_ItemID), 1, a_File );
fwrite( &Item->m_ItemCount, sizeof(Item->m_ItemCount), 1, a_File );
fwrite( &Item->m_ItemHealth, sizeof(Item->m_ItemHealth), 1, a_File );
}
}
}
bool cChestEntity::LoadFromFile(FILE* a_File)
{
if( fread( &m_PosX, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
if( fread( &m_PosY, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
if( fread( &m_PosZ, sizeof(int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
unsigned int NumSlots = 0;
if( fread( &NumSlots, sizeof(unsigned int), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
for(unsigned int i = 0; i < NumSlots; i++)
{
cItem Item;
if( fread( &Item.m_ItemID, sizeof(Item.m_ItemID), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
if( fread( &Item.m_ItemCount, sizeof(Item.m_ItemCount), 1, a_File) != 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
if( fread( &Item.m_ItemHealth, sizeof(Item.m_ItemHealth), 1, a_File)!= 1 ) { LOGERROR("ERROR READING CHEST FROM FILE"); return false; }
SetSlot( i, Item );
}
return true;
}
bool cChestEntity::LoadFromJson( const Json::Value& a_Value )
{
m_PosX = a_Value.get("x", 0).asInt();
m_PosY = a_Value.get("y", 0).asInt();
m_PosZ = a_Value.get("z", 0).asInt();
Json::Value AllSlots = a_Value.get("Slots", 0);
int SlotIdx = 0;
for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr )
{
cItem Item;
Item.FromJson( *itr );
SetSlot( SlotIdx, Item );
SlotIdx++;
}
return true;
}
void cChestEntity::SaveToJson( Json::Value& a_Value )
{
a_Value["x"] = m_PosX;
a_Value["y"] = m_PosY;
a_Value["z"] = m_PosZ;
unsigned int NumSlots = c_ChestHeight*c_ChestWidth;
Json::Value AllSlots;
for(unsigned int i = 0; i < NumSlots; i++)
{
Json::Value Slot;
cItem* Item = GetSlot( i );
if( Item ) Item->GetJson( Slot );
AllSlots.append( Slot );
}
a_Value["Slots"] = AllSlots;
}
void cChestEntity::SendTo( cClientHandle* a_Client, cServer* a_Server )
{
(void)a_Client;
(void)a_Server;
return;
}
void cChestEntity::UsedBy( cPlayer & a_Player )
{
LOG("Used a chest");
// m_Content[0].m_ItemCount = 1;
// m_Content[0].m_ItemID = E_ITEM_STONE;
// m_Content[0].m_ItemHealth = 0;
if( !GetWindow() )
{
cWindow* Window = new cWindow( this, true );
Window->SetSlots( m_Content, c_ChestHeight*c_ChestWidth );
Window->SetWindowID( 1 );
Window->SetWindowType( cWindow::Chest );
Window->SetWindowTitle("UberChest");
OpenWindow( Window );
}
if( GetWindow() )
{
if( a_Player.GetWindow() != GetWindow() )
{
a_Player.OpenWindow( GetWindow() );
GetWindow()->SendWholeWindow( a_Player.GetClientHandle() );
}
}
}