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#pragma once

#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
#include "packets\cPacket_BlockAction.h"

namespace Json
{
	class Value;
};

class cClientHandle;
class cServer;
class cItem;
class cNBTData;
class cChestEntity : public cBlockEntity, public cWindowOwner
{
public:
	cChestEntity(int a_X, int a_Y, int a_Z, cChunk* a_Chunk);
	virtual ~cChestEntity();
	virtual void Destroy();

	void HandleData( cNBTData* a_NBTData );

	cItem *	GetSlot( int a_Slot );
	void	SetSlot( int a_Slot, cItem & a_Item );

	void WriteToFile(FILE* a_File);
	bool LoadFromFile(FILE* a_File);

	bool LoadFromJson( const Json::Value& a_Value );
	void SaveToJson( Json::Value& a_Value );

	void SendTo( cClientHandle* a_Client, cServer* a_Server );

	virtual void UsedBy( cPlayer & a_Player );

	cChestEntity *GetJoinedChest() { return m_JoinedChest; }
	void SetJoinedChest(cChestEntity *a_Chest) { m_JoinedChest = a_Chest; }
	void RemoveJoinedChest(cChestEntity *a_Chest) { if (m_JoinedChest && m_JoinedChest == a_Chest) { m_JoinedChest = NULL; m_TopChest = false; } }

	int GetChestHeight() { return ((m_JoinedChest) ? c_ChestHeight * 2 : c_ChestHeight); }
	cItem *GetContents(bool a_OnlyThis = false);

	static const int c_ChestWidth = 9;
	static const int c_ChestHeight = 3;
private:
	cItem* m_Content;
	bool m_TopChest;
	cChestEntity *m_JoinedChest;
};