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#pragma once
#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"
namespace Json
{
class Value;
};
class cClientHandle;
class cServer;
class cItem;
class cNBTData;
class cChestEntity : public cBlockEntity, public cWindowOwner
{
public:
cChestEntity(int a_X, int a_Y, int a_Z);
virtual ~cChestEntity();
virtual void Destroy();
void HandleData( cNBTData* a_NBTData );
cItem * GetSlot( int a_Slot );
void SetSlot( int a_Slot, cItem & a_Item );
void WriteToFile(FILE* a_File);
bool LoadFromFile(FILE* a_File);
bool LoadFromJson( const Json::Value& a_Value );
void SaveToJson( Json::Value& a_Value );
void SendTo( cClientHandle* a_Client, cServer* a_Server );
virtual void UsedBy( cPlayer & a_Player );
static const int c_ChestWidth = 9;
static const int c_ChestHeight = 3;
private:
cItem* m_Content;
};
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