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#include "cChicken.h"
//TODO Drop egg every 5-10 minutes
cChicken::cChicken()
{
m_MobType = 93;
GetMonsterConfig("Chicken");
}
cChicken::~cChicken()
{
}
bool cChicken::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cChicken" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cChicken::KilledBy( cEntity* a_Killer )
{
//Drops 0-2 Feathers
cMonster::RandomDropItem(E_ITEM_FEATHER, 0, 2);
// Raw Chicken
// TODO: (Check wheather it is burning to drop cooked Chicken)
cMonster::DropItem(E_ITEM_RAW_CHICKEN, 1);
cMonster::KilledBy( a_Killer );
}
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