summaryrefslogblamecommitdiffstats
path: root/source/cChunkMap.cpp
blob: 5adc8f2c163ed8f99abfaf1141754e74050d22cd (plain) (tree)
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653







































































































































































































































































                                                                                                                               































                                                                                                                                          
                                                                                            



                                                                          
                                                                              




                                                           
                                                                      











































































































































































































































































































































                                                                                                                                                  
                                                                               

























































































                                                                                                                             







                                                                                                                










































































































































































































































                                                                                                                                                               














                                                                                              



















































































                                                                                                                                                  





































































































































                                                                                                                                                         




























                                                                                                                                       
































































































































































































































































































































































































































                                                                                                                                   

#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cChunkMap.h"
#include "cWorld.h"
#include "cRoot.h"
#include "cMakeDir.h"
#include "cPlayer.h"
#include "BlockID.h"
#include "cItem.h"
#include "cPickup.h"
#include "cChunk.h"
#include "Trees.h"  // used in cChunkMap::ReplaceTreeBlocks() for tree block discrimination

#ifndef _WIN32
	#include <cstdlib> // abs
#endif

#include "zlib.h"
#include <json/json.h>





////////////////////////////////////////////////////////////////////////////////
// cChunkMap:

cChunkMap::cChunkMap(cWorld * a_World )
	: m_World( a_World )
{
}





cChunkMap::~cChunkMap()
{
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		delete *itr;
	}  // for itr - m_Layers[]
}





void cChunkMap::RemoveLayer( cChunkLayer* a_Layer )
{
	cCSLock Lock(m_CSLayers);
	m_Layers.remove(a_Layer);
}





cChunkMap::cChunkLayer * cChunkMap::GetLayer(int a_LayerX, int a_LayerZ)
{
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		if (((*itr)->GetX() == a_LayerX) && ((*itr)->GetZ() == a_LayerZ))
		{
			return *itr;
		}
	}
	
	// Not found, create new:
	cChunkLayer * Layer = new cChunkLayer(a_LayerX, a_LayerZ, this);
	if (Layer == NULL)
	{
		LOGERROR("cChunkMap: Cannot create new layer, server out of memory?");
		return NULL;
	}
	m_Layers.push_back(Layer);
	return Layer;
}





cChunkMap::cChunkLayer * cChunkMap::GetLayerForChunk( int a_ChunkX, int a_ChunkZ )
{
	const int LayerX = (int)(floorf((float)a_ChunkX / (float)(LAYER_SIZE)));
	const int LayerZ = (int)(floorf((float)a_ChunkZ / (float)(LAYER_SIZE)));
	return GetLayer( LayerX, LayerZ );
}





cChunkPtr cChunkMap::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
	// No need to lock m_CSLayers, since it's already locked by the operation that called us
	cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
	if (Layer == NULL)
	{
		// An error must have occurred, since layers are automatically created if they don't exist
		return NULL;
	}
	
	cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return NULL;
	}
	if (!(Chunk->IsValid()))
	{
		m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, true);
	}
	return Chunk;
}





cChunkPtr cChunkMap::GetChunkNoGen( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
	// No need to lock m_CSLayers, since it's already locked by the operation that called us
	cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
	if (Layer == NULL)
	{
		// An error must have occurred, since layers are automatically created if they don't exist
		return NULL;
	}
	
	cChunkPtr Chunk = Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return NULL;
	}
	if (!(Chunk->IsValid()))
	{
		m_World->GetStorage().QueueLoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ, false);
	}
	
	return Chunk;
}





cChunkPtr cChunkMap::GetChunkNoLoad( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
	// No need to lock m_CSLayers, since it's already locked by the operation that called us
	cChunkLayer * Layer = GetLayerForChunk( a_ChunkX, a_ChunkZ );
	if (Layer == NULL)
	{
		// An error must have occurred, since layers are automatically created if they don't exist
		return NULL;
	}
	
	return Layer->GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}





bool cChunkMap::LockedGetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
	// We already have m_CSLayers locked since this can be called only from within the tick thread
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk == NULL)
	{
		return false;
	}
	
	int Index = cChunkDef::MakeIndexNoCheck(a_BlockX, a_BlockY, a_BlockZ);
	a_BlockType = Chunk->GetBlock(Index);
	a_BlockMeta = Chunk->GetMeta(Index);
	return true;
}





bool cChunkMap::LockedSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE   a_BlockType, NIBBLETYPE   a_BlockMeta)
{
	// We already have m_CSLayers locked since this can be called only from within the tick thread
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk == NULL)
	{
		return false;
	}
	
	Chunk->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
	return true;
}





bool cChunkMap::LockedFastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
	// We already have m_CSLayers locked since this can be called only from within the tick thread
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk == NULL)
	{
		return false;
	}
	
	Chunk->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta);
	return true;
}





void cChunkMap::BroadcastToChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const cPacket & a_Packet, cClientHandle * a_Exclude)
{
	// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	// It's perfectly legal to broadcast packets even to invalid chunks!
	Chunk->Broadcast(a_Packet, a_Exclude);
}





void cChunkMap::BroadcastToChunkOfBlock(int a_X, int a_Y, int a_Z, const cPacket * a_Packet, cClientHandle * a_Exclude)
{
	// Broadcasts a_Packet to all clients in the chunk where block [x, y, z] is, except to client a_Exclude
	
	cCSLock Lock(m_CSLayers);
	int ChunkX, ChunkZ;
	cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	// It's perfectly legal to broadcast packets even to invalid chunks!
	Chunk->Broadcast(a_Packet, a_Exclude);
}





void cChunkMap::BroadcastPlayerAnimation(const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_Player.GetChunkX(), a_Player.GetChunkY(), a_Player.GetChunkZ());
	if (Chunk == NULL)
	{
		return;
	}
	// It's perfectly legal to broadcast packets even to invalid chunks!
	Chunk->BroadcastPlayerAnimation(a_Player, a_Animation, a_Exclude);
}





void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
	if (Chunk == NULL)
	{
		return;
	}
	// It's perfectly legal to broadcast packets even to invalid chunks!
	Chunk->BroadcastEntityEquipment(a_Entity, a_SlotNum, a_Item, a_Exclude);
}





void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ)
{
	// a_Player rclked block entity at the coords specified, handle it
	cCSLock Lock(m_CSLayers);
	int ChunkX, ChunkZ;
	cChunkDef::BlockToChunk(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, 0, ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return;
	}
	Chunk->UseBlockEntity(a_Player, a_BlockX, a_BlockY, a_BlockZ);
}





void cChunkMap::MarkChunkDirty (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return;
	}
	Chunk->MarkDirty();
}





void cChunkMap::MarkChunkSaving(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return;
	}
	Chunk->MarkSaving();
}





void cChunkMap::MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return;
	}
	Chunk->MarkSaved();
}





void cChunkMap::SetChunkData(
	int a_ChunkX, int a_ChunkY, int a_ChunkZ,
	const BLOCKTYPE *  a_BlockTypes,
	const NIBBLETYPE * a_BlockMeta,
	const NIBBLETYPE * a_BlockLight,
	const NIBBLETYPE * a_BlockSkyLight,
	const cChunkDef::HeightMap * a_HeightMap,
	const cChunkDef::BiomeMap &  a_BiomeMap,
	cEntityList & a_Entities,
	cBlockEntityList & a_BlockEntities,
	bool a_MarkDirty
)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	Chunk->SetAllData(a_BlockTypes, a_BlockMeta, a_BlockLight, a_BlockSkyLight, a_HeightMap, a_BiomeMap, a_Entities, a_BlockEntities);
	Chunk->SetValid();
	
	if (a_MarkDirty)
	{
		Chunk->MarkDirty();
	}
}





void cChunkMap::ChunkLighted(
	int a_ChunkX, int a_ChunkZ,
	const cChunkDef::BlockNibbles & a_BlockLight,
	const cChunkDef::BlockNibbles & a_SkyLight
)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	Chunk->SetLight(a_BlockLight, a_SkyLight);
	Chunk->MarkDirty();
}





bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return false;
	}
	Chunk->GetAllData(a_Callback);
	return true;
}





bool cChunkMap::GetChunkBlockTypes(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockTypes)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return false;
	}
	Chunk->GetBlockTypes(a_BlockTypes);
	return true;
}





bool cChunkMap::GetChunkBlockData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, BLOCKTYPE * a_BlockData)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return false;
	}
	Chunk->GetBlockData(a_BlockData);
	return true;
}





bool cChunkMap::IsChunkValid(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
	return (Chunk != NULL) && Chunk->IsValid();
}





bool cChunkMap::HasChunkAnyClients(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	return (Chunk != NULL) && Chunk->HasAnyClients();
}





int  cChunkMap::GetHeight(int a_BlockX, int a_BlockZ)
{
	cCSLock Lock(m_CSLayers);
	int ChunkX, ChunkZ, BlockY = 0;
	cChunkDef::AbsoluteToRelative(a_BlockX, BlockY, a_BlockZ, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk == NULL)
	{
		return 0;
	}
	
	// Wait for the chunk to become valid:
	while (!Chunk->IsValid())
	{
		GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);  // Re-queue (in case it managed to get unloaded before we caught it
		cCSUnlock Unlock(Lock);
		m_evtChunkValid.Wait();
	}
	
	return Chunk->GetHeight(a_BlockX, a_BlockZ);
}





void cChunkMap::FastSetBlocks(sSetBlockList & a_BlockList)
{
	sSetBlockList Failed;
	
	// Process all items from a_BlockList, either successfully or by placing into Failed
	while (!a_BlockList.empty())
	{
		int ChunkX = a_BlockList.front().ChunkX;
		int ChunkZ = a_BlockList.front().ChunkZ;
		cCSLock Lock(m_CSLayers);
		cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
		if ((Chunk != NULL) && Chunk->IsValid())
		{
			for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
			{
				if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
				{
					Chunk->FastSetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
					itr = a_BlockList.erase(itr);
				}
				else
				{
					++itr;
				}
			}  // for itr - a_BlockList[]
		}
		else
		{
			// The chunk is not valid, move all blocks within this chunk to Failed
			for (sSetBlockList::iterator itr = a_BlockList.begin(); itr != a_BlockList.end();)
			{
				if ((itr->ChunkX == ChunkX) && (itr->ChunkZ == ChunkZ))
				{
					Failed.push_back(*itr);
					itr = a_BlockList.erase(itr);
				}
				else
				{
					++itr;
				}
			}  // for itr - a_BlockList[]
		}
	}
	
	// Return the failed:
	std::swap(Failed, a_BlockList);
}





void cChunkMap::CollectPickupsByPlayer(cPlayer * a_Player)
{
	int BlockX = (int)(a_Player->GetPosX());  // Truncating doesn't matter much; we're scanning entire chunks anyway
	int BlockY = (int)(a_Player->GetPosY());
	int BlockZ = (int)(a_Player->GetPosZ());
	int ChunkX, ChunkZ, ChunkY = ZERO_CHUNK_Y;
	cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
	int OtherChunkX = ChunkX + ((BlockX > 8) ? 1 : -1);
	int OtherChunkZ = ChunkZ + ((BlockZ > 8) ? 1 : -1);
	
	// We suppose that each player keeps their chunks in memory, therefore it makes little sense to try to re-load or even generate them.
	// The only time the chunks are not valid is when the player is downloading the initial world and they should not call this at that moment
	
	cCSLock Lock(m_CSLayers);
	GetChunkNoLoad(ChunkX, ChunkY, ChunkZ)->CollectPickupsByPlayer(a_Player);

	// Check the neighboring chunks as well:
	GetChunkNoLoad(OtherChunkX, ChunkY, ChunkZ     )->CollectPickupsByPlayer(a_Player);
	GetChunkNoLoad(OtherChunkX, ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
	GetChunkNoLoad(ChunkX,      ChunkY, ChunkZ     )->CollectPickupsByPlayer(a_Player);
	GetChunkNoLoad(ChunkX,      ChunkY, OtherChunkZ)->CollectPickupsByPlayer(a_Player);
}





BLOCKTYPE cChunkMap::GetBlock(int a_X, int a_Y, int a_Z)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if ((Chunk != NULL) && Chunk->IsValid())
	{
		return Chunk->GetBlock(a_X, a_Y, a_Z);
	}
	return 0;
}





BLOCKTYPE cChunkMap::GetBlockMeta(int a_X, int a_Y, int a_Z)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid() )
	{
		return Chunk->GetMeta(a_X, a_Y, a_Z);
	}
	return 0;
}





BLOCKTYPE cChunkMap::GetBlockSkyLight(int a_X, int a_Y, int a_Z)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );

	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid() )
	{
		return Chunk->GetSkyLight( a_X, a_Y, a_Z );
	}
	return 0;
}





void cChunkMap::SetBlockMeta(int a_X, int a_Y, int a_Z, NIBBLETYPE a_BlockMeta)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative( a_X, a_Y, a_Z, ChunkX, ChunkZ );

	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid() )	
	{
		Chunk->SetMeta(a_X, a_Y, a_Z, a_BlockMeta);
		Chunk->MarkDirty();
		Chunk->SendBlockTo( a_X, a_Y, a_Z, NULL );
	}
}





void cChunkMap::SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
{
	int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
	cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );

	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid())
	{
		Chunk->SetBlock(X, Y, Z, a_BlockType, a_BlockMeta );
	}
}





void cChunkMap::GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
{
	int ChunkX, ChunkZ, X = a_BlockX, Y = a_BlockY, Z = a_BlockZ;
	cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );

	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid())
	{
		Chunk->GetBlockTypeMeta(X, Y, Z, a_BlockType, a_BlockMeta);
	}
}





void cChunkMap::ReplaceBlocks(const sSetBlockVector & a_Blocks, BLOCKTYPE a_FilterBlockType)
{
	cCSLock Lock(m_CSLayers);
	for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
	{
		cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
		if ((Chunk == NULL) || !Chunk->IsValid())
		{
			continue;
		}
		if (Chunk->GetBlock(itr->x, itr->y, itr->z) == a_FilterBlockType)
		{
			Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
		}
	}
}





void cChunkMap::ReplaceTreeBlocks(const sSetBlockVector & a_Blocks)
{
	cCSLock Lock(m_CSLayers);
	for (sSetBlockVector::const_iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
	{
		cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
		if ((Chunk == NULL) || !Chunk->IsValid())
		{
			continue;
		}
		switch (Chunk->GetBlock(itr->x, itr->y, itr->z))
		{
			CASE_TREE_OVERWRITTEN_BLOCKS:
			{
				Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
				break;
			}
			case E_BLOCK_LEAVES:
			{
				if (itr->BlockType == E_BLOCK_LOG)
				{
					Chunk->SetBlock(itr->x, itr->y, itr->z, itr->BlockType, itr->BlockMeta);
				}
				break;
			}
		}
	}  // for itr - a_Blocks[]
}





EMCSBiome cChunkMap::GetBiomeAt (int a_BlockX, int a_BlockZ)
{
	int ChunkX, ChunkZ, X = a_BlockX, Y = 0, Z = a_BlockZ;
	cChunkDef::AbsoluteToRelative( X, Y, Z, ChunkX, ChunkZ );

	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
	if ((Chunk != NULL) && Chunk->IsValid())
	{
		return Chunk->GetBiomeAt(X, Z);
	}
	else
	{
		return m_World->GetGenerator().GetBiomeAt(a_BlockX, a_BlockZ);
	}
}





bool cChunkMap::GetBlocks(sSetBlockVector & a_Blocks, bool a_ContinueOnFailure)
{
	bool res = true;
	cCSLock Lock(m_CSLayers);
	for (sSetBlockVector::iterator itr = a_Blocks.begin(); itr != a_Blocks.end(); ++itr)
	{
		cChunkPtr Chunk = GetChunk(itr->ChunkX, ZERO_CHUNK_Y, itr->ChunkZ );
		if ((Chunk == NULL) || !Chunk->IsValid())
		{
			if (!a_ContinueOnFailure)
			{
				return false;
			}
			res = false;
			continue;
		}
		int idx = cChunkDef::MakeIndexNoCheck(itr->x, itr->y, itr->z);
		itr->BlockType = Chunk->GetBlock(idx);
		itr->BlockMeta = Chunk->GetMeta(idx);
	}
	return res;
}





bool cChunkMap::DigBlock(int a_X, int a_Y, int a_Z)
{
	int PosX = a_X, PosY = a_Y, PosZ = a_Z, ChunkX, ChunkZ;

	cChunkDef::AbsoluteToRelative( PosX, PosY, PosZ, ChunkX, ChunkZ );

	{
		cCSLock Lock(m_CSLayers);
		cChunkPtr DestChunk = GetChunk( ChunkX, ZERO_CHUNK_Y, ChunkZ );
		if ((DestChunk == NULL) || !DestChunk->IsValid())
		{
			return false;
		}
		
		DestChunk->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0 );
	}

	m_World->GetSimulatorManager()->WakeUp(a_X, a_Y, a_Z);

	return true;
}





void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk->IsValid())
	{
		Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
	}
}





void cChunkMap::CompareChunkClients(int a_ChunkX1, int a_ChunkY1, int a_ChunkZ1, int a_ChunkX2, int a_ChunkY2, int a_ChunkZ2, cClientDiffCallback & a_Callback)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk1 = GetChunkNoGen(a_ChunkX1, a_ChunkY1, a_ChunkZ1);
	if (Chunk1 == NULL)
	{
		return;
	}
	cChunkPtr Chunk2 = GetChunkNoGen(a_ChunkX2, a_ChunkY2, a_ChunkZ2);
	if (Chunk2 == NULL)
	{
		return;
	}

	cClientHandleList Clients1(Chunk1->GetAllClients());
	cClientHandleList Clients2(Chunk2->GetAllClients());
	
	// Find "removed" clients:
	for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
	{
		bool Found = false;
		for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
		{
			if (*itr1 == *itr2)
			{
				Found = true;
				break;
			}
		}  // for itr2 - Clients2[]
		if (!Found)
		{
			a_Callback.Removed(*itr1);
		}
	}  // for itr1 - Clients1[]
	
	// Find "added" clients:
	for (cClientHandleList::iterator itr2 = Clients2.begin(); itr2 != Clients2.end(); ++itr2)
	{
		bool Found = false;
		for (cClientHandleList::iterator itr1 = Clients1.begin(); itr1 != Clients1.end(); ++itr1)
		{
			if (*itr1 == *itr2)
			{
				Found = true;
				break;
			}
		}  // for itr1 - Clients1[]
		if (!Found)
		{
			a_Callback.Added(*itr2);
		}
	}  // for itr2 - Clients2[]
}





bool cChunkMap::AddChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return false;
	}
	return Chunk->AddClient(a_Client);
}





void cChunkMap::RemoveChunkClient(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	Chunk->RemoveClient(a_Client);
}





void cChunkMap::RemoveClientFromChunks(cClientHandle * a_Client)
{
	cCSLock Lock(m_CSLayers);
	
	for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		(*itr)->RemoveClient(a_Client);
	}  // for itr - m_Layers[]
}





void cChunkMap::MoveEntityToChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr OldChunk = GetChunkNoGen(a_Entity->GetChunkX(), a_Entity->GetChunkY(), a_Entity->GetChunkZ());
	if (OldChunk != NULL)
	{
		OldChunk->RemoveEntity(a_Entity);
	}
	cChunkPtr NewChunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (NewChunk != NULL)
	{
		NewChunk->AddEntity(a_Entity);
	}
}





void cChunkMap::RemoveEntityFromChunk(cEntity * a_Entity, int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return;
	}
	Chunk->RemoveEntity(a_Entity);
}





bool cChunkMap::ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->ForEachEntity(a_Callback);
}





bool cChunkMap::ForEachChestInChunk(int a_ChunkX, int a_ChunkZ, cChestCallback & a_Callback)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->ForEachChest(a_Callback);
}





bool cChunkMap::ForEachFurnaceInChunk(int a_ChunkX, int a_ChunkZ, cFurnaceCallback & a_Callback)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->ForEachFurnace(a_Callback);
}





bool cChunkMap::DoWithChestAt(int a_BlockX, int a_BlockY, int a_BlockZ, cChestCallback & a_Callback)
{
	int ChunkX, ChunkZ;
	int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
	cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->DoWithChestAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}





bool cChunkMap::DoWithFurnaceAt(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceCallback & a_Callback)
{
	int ChunkX, ChunkZ;
	int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
	cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->DoWithFurnaceAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
}





bool cChunkMap::GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4)
{
	int ChunkX, ChunkZ;
	int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
	cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if ((Chunk == NULL) && !Chunk->IsValid())
	{
		return false;
	}
	return Chunk->GetSignLines(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4);
}





void cChunkMap::TouchChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	GetChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}





/// Loads the chunk synchronously, if not already loaded. Doesn't generate. Returns true if chunk valid (even if already loaded before)
bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	{
		cCSLock Lock(m_CSLayers);
		cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
		if (Chunk == NULL)
		{
			// Internal error
			return false;
		}
		if (Chunk->IsValid())
		{
			// Already loaded
			return true;
		}
		if (Chunk->HasLoadFailed())
		{
			// Already tried loading and it failed
			return false;
		}
	}
	return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ);
}





/// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid()
void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks)
{
	for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
	{
		LoadChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
	}  // for itr - a_Chunks[]
}





void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ);
	if (Chunk == NULL)
	{
		return;
	}
	Chunk->MarkLoadFailed();
}





void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
	cCSLock Lock(m_CSLayers);
	int ChunkX, ChunkZ;
	cChunkDef::BlockToChunk(a_X, a_Y, a_Z, ChunkX, ChunkZ);
	cChunkPtr Chunk = GetChunkNoGen(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if ((Chunk == NULL) || !Chunk->IsValid())
	{
		return;
	}
	Chunk->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4);
}





void cChunkMap::ChunksStay(const cChunkCoordsList & a_Chunks, bool a_Stay)
{
	cCSLock Lock(m_CSLayers);
	for (cChunkCoordsList::const_iterator itr = a_Chunks.begin(); itr != a_Chunks.end(); ++itr)
	{
		cChunkPtr Chunk = GetChunkNoLoad(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
		if (Chunk == NULL)
		{
			continue;
		}
		Chunk->Stay(a_Stay);
	}
}





void cChunkMap::MarkChunkRegenerating(int a_ChunkX, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if (Chunk == NULL)
	{
		// Not present
		return;
	}
	Chunk->MarkRegenerating();
}





bool cChunkMap::IsChunkLighted(int a_ChunkX, int a_ChunkZ)
{
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ);
	if (Chunk == NULL)
	{
		// Not present
		return false;
	}
	return Chunk->IsLightValid();
}





bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunkZ, int a_MaxChunkZ, cChunkDataCallback & a_Callback)
{
	bool Result = true;
	cCSLock Lock(m_CSLayers);
	for (int z = a_MinChunkZ; z <= a_MaxChunkZ; z++)
	{
		for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
		{
			cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
			if ((Chunk == NULL) || (!Chunk->IsValid()))
			{
				// Not present / not valid
				Result = false;
				continue;
			}
			if (!a_Callback.Coords(x, z))
			{
				continue;
			}
			Chunk->GetAllData(a_Callback);
		}
	}
	return Result;
}





void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
{
	a_NumChunksValid = 0;
	a_NumChunksDirty = 0;
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::const_iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		int NumValid = 0, NumDirty = 0;
		(*itr)->GetChunkStats(NumValid, NumDirty);
		a_NumChunksValid += NumValid;
		a_NumChunksDirty += NumDirty;
	}  // for itr - m_Layers[]
}





void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk != NULL)
	{
		Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
	}
}





void cChunkMap::GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk != NULL)
	{
		Chunk->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
	}
}





void cChunkMap::GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk != NULL)
	{
		Chunk->GrowCactus(a_BlockX, a_BlockY, a_BlockZ, a_NumBlocksToGrow);
	}
}





void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
{
	int ChunkX, ChunkZ;
	cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
	
	cCSLock Lock(m_CSLayers);
	cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
	if (Chunk != NULL)
	{
		Chunk->SetNextBlockTick(a_BlockX, a_BlockY, a_BlockZ);
	}
}





void cChunkMap::Tick( float a_Dt, MTRand & a_TickRandom )
{
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		(*itr)->Tick(a_Dt, a_TickRandom);
	}  // for itr - m_Layers
}





void cChunkMap::UnloadUnusedChunks()
{
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		(*itr)->UnloadUnusedChunks();
	}  // for itr - m_Layers
}





void cChunkMap::SaveAllChunks(void)
{
	cCSLock Lock(m_CSLayers);
	for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		(*itr)->Save();
	}  // for itr - m_Layers[]
}





////////////////////////////////////////////////////////////////////////////////
// cChunkMap::cChunkLayer:

cChunkMap::cChunkLayer::cChunkLayer(int a_LayerX, int a_LayerZ, cChunkMap * a_Parent)
	: m_LayerX( a_LayerX )
	, m_LayerZ( a_LayerZ )
	, m_Parent( a_Parent )
	, m_NumChunksLoaded( 0 )
{
	memset(m_Chunks, 0, sizeof(m_Chunks));
}





cChunkMap::cChunkLayer::~cChunkLayer()
{
	for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
	{
		delete m_Chunks[i];
	}  // for i - m_Chunks[]
}





cChunkPtr cChunkMap::cChunkLayer::GetChunk( int a_ChunkX, int a_ChunkY, int a_ChunkZ )
{
	// Always returns an assigned chunkptr, but the chunk needn't be valid (loaded / generated) - callers must check

	const int LocalX = a_ChunkX - m_LayerX * LAYER_SIZE;
	const int LocalZ = a_ChunkZ - m_LayerZ * LAYER_SIZE;
	
	if (!((LocalX < LAYER_SIZE) && (LocalZ < LAYER_SIZE) && (LocalX > -1) && (LocalZ > -1)))
	{
		ASSERT(!"Asking a cChunkLayer for a chunk that doesn't belong to it!");
		return NULL;
	}
	
	int Index = LocalX + LocalZ * LAYER_SIZE;
	if (m_Chunks[Index] == NULL)
	{
		m_Chunks[Index] = new cChunk(a_ChunkX, 0, a_ChunkZ, m_Parent, m_Parent->GetWorld());
	}
	return m_Chunks[Index];
}





void cChunkMap::cChunkLayer::Tick(float a_Dt, MTRand & a_TickRand)
{
	for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
	{
		// Only tick chunks that are valid and have clients:
		if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->HasAnyClients())
		{
			m_Chunks[i]->Tick(a_Dt, a_TickRand);
		}
	}  // for i - m_Chunks[]
}





void cChunkMap::cChunkLayer::RemoveClient(cClientHandle * a_Client)
{
	for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
	{
		if (m_Chunks[i] != NULL)
		{
			m_Chunks[i]->RemoveClient(a_Client);
		}
	}  // for i - m_Chunks[]
}





int cChunkMap::cChunkLayer::GetNumChunksLoaded(void) const
{
	int NumChunks = 0;
	for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
	{
		if (m_Chunks[i] != NULL)
		{
			NumChunks++;
		}
	}  // for i - m_Chunks[]
	return NumChunks; 
}





void cChunkMap::cChunkLayer::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty) const
{
	int NumValid = 0;
	int NumDirty = 0;
	for ( int i = 0; i < ARRAYCOUNT(m_Chunks); ++i )
	{
		if (m_Chunks[i] == NULL)
		{
			continue;
		}
		NumValid++;
		if (m_Chunks[i]->IsDirty())
		{
			NumDirty++;
		}
	}  // for i - m_Chunks[]
	a_NumChunksValid = NumValid;
	a_NumChunksDirty = NumDirty;
}





void cChunkMap::cChunkLayer::Save(void)
{
	cWorld * World = m_Parent->GetWorld();
	for (int i = 0; i < ARRAYCOUNT(m_Chunks); ++i)
	{
		if ((m_Chunks[i] != NULL) && m_Chunks[i]->IsValid() && m_Chunks[i]->IsDirty())
		{
			World->GetStorage().QueueSaveChunk(m_Chunks[i]->GetPosX(), m_Chunks[i]->GetPosY(), m_Chunks[i]->GetPosZ());
		}
	}  // for i - m_Chunks[]
}





void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
{
	for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++)
	{
		if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload()))
		{
			// The cChunk destructor calls our GetChunk() while removing its entities
			// so we still need to be able to return the chunk. Therefore we first delete, then NULLify
			// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
			delete m_Chunks[i];
			m_Chunks[i] = NULL;
		}
	}  // for i - m_Chunks[]
}





int cChunkMap::GetNumChunks(void)
{
	cCSLock Lock(m_CSLayers);
	int NumChunks = 0;
	for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr)
	{
		NumChunks += (*itr)->GetNumChunksLoaded();
	}
	return NumChunks;
}





void cChunkMap::ChunkValidated(void)
{
	m_evtChunkValid.Set();
}





///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cChunkStay:

cChunkStay::cChunkStay(cWorld * a_World) :
	m_World(a_World),
	m_IsEnabled(false)
{
}





cChunkStay::~cChunkStay()
{
	Clear();
}





void cChunkStay::Clear(void)
{
	if (m_IsEnabled)
	{
		Disable();
	}
	m_Chunks.clear();
}





void cChunkStay::Add(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	ASSERT(!m_IsEnabled);

	for (cChunkCoordsList::const_iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
	{
		if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
		{
			// Already present
			return;
		}
	}  // for itr - Chunks[]
	m_Chunks.push_back(cChunkCoords(a_ChunkX, a_ChunkY, a_ChunkZ));
}





void cChunkStay::Remove(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
{
	ASSERT(!m_IsEnabled);

	for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
	{
		if ((itr->m_ChunkX == a_ChunkX) && (itr->m_ChunkY == a_ChunkY) && (itr->m_ChunkZ == a_ChunkZ))
		{
			// Found, un-"stay"
			m_Chunks.erase(itr);
			return;
		}
	}  // for itr - m_Chunks[]
}





void cChunkStay::Enable(void)
{
	ASSERT(!m_IsEnabled);
	
	m_World->ChunksStay(*this, true);
	m_IsEnabled = true;
}





void cChunkStay::Load(void)
{
	for (cChunkCoordsList::iterator itr = m_Chunks.begin(); itr != m_Chunks.end(); ++itr)
	{
		m_World->TouchChunk(itr->m_ChunkX, itr->m_ChunkY, itr->m_ChunkZ);
	}  // for itr - m_Chunks[]
}





void cChunkStay::Disable(void)
{
	ASSERT(m_IsEnabled);
	
	m_World->ChunksStay(*this, false);
	m_IsEnabled = false;
}