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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cCow.h"
// TODO: Milk Cow
cCow::cCow()
{
m_MobType = 92;
GetMonsterConfig("Cow");
}
cCow::~cCow()
{
}
bool cCow::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cCow" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cCow::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_LEATHER);
AddRandomDropItem(Drops, 1, 3, (GetMetaData() == BURNING) ? E_ITEM_STEAK : E_ITEM_RAW_BEEF);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
cMonster::KilledBy( a_Killer );
}
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