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#include "cCreativeInventory.h"
#include <string> //memset
#include "cPlayer.h"
#include "cClientHandle.h"
#include "cMCLogger.h"
#include "cWindow.h"
#include "cItem.h"
#include "cRecipeChecker.h"
#include "cRoot.h"
#include <json/json.h>
#include "packets/cPacket_CreativeInventoryAction.h"
#include "packets/cPacket_WholeInventory.h"
#include "packets/cPacket_InventorySlot.h"
cCreativeInventory::~cCreativeInventory()
{
}
cCreativeInventory::cCreativeInventory(cPlayer* a_Owner)
: cInventory(a_Owner)
{
}
void cCreativeInventory::Clicked( cPacket* a_ClickPacket )
{
cPacket_CreativeInventoryAction* Packet = reinterpret_cast<cPacket_CreativeInventoryAction *>(a_ClickPacket);
short Slot = Packet->m_Slot;
cItem* SlotItem = &(this->m_Slots[Slot]);
SlotItem->m_ItemID = (ENUM_ITEM_ID) Packet->m_ItemID;
SlotItem->m_ItemHealth = Packet->m_Damage;
SlotItem->m_ItemCount = Packet->m_Quantity;
}
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