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#pragma once
#include "cInventory.h"
class cCreativeInventory
: public cInventory
{
public:
cCreativeInventory(cPlayer * a_Owner);
~cCreativeInventory();
virtual void Clicked(short a_SlotNum, bool a_IsRightClick, bool a_IsShiftPressed, const cItem & a_HeldItem) override;
} ;
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