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#include "cEnderman.h"
cEnderman::cEnderman()
{
m_MobType = 58;
GetMonsterConfig("Enderman");
}
cEnderman::~cEnderman()
{
}
bool cEnderman::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cEnderman" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cEnderman::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as stated in cSkeleton
if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
}
}
void cEnderman::KilledBy( cEntity* a_Killer )
{
//Drops 0-1 Enderpearl
cMonster::RandomDropItem(E_ITEM_ENDER_PEARL, 0, 1);
cMonster::KilledBy( a_Killer );
}
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