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#pragma once

#include "cBlockEntity.h"
#include "cWindowOwner.h"
#include "FileDefine.h"





namespace Json
{
	class Value;
}

class cClientHandle;
class cServer;
class cItem;
class cNBTData;




class cFurnaceEntity :
	public cBlockEntity,
	public cWindowOwner
{
public:
	cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World);
	virtual ~cFurnaceEntity();
	virtual void Destroy();

	bool LoadFromFile(cFile & a_File);  // deprecated format

	bool LoadFromJson(const Json::Value& a_Value );
	void SaveToJson  (Json::Value& a_Value );

	bool Tick( float a_Dt );
	virtual void UsedBy( cPlayer & a_Player );

	bool StartCooking();

	void ResetCookTimer();
	
private:

	cItem * m_Items;
	cItem * m_CookingItem;
	float   m_CookTime;
	float   m_TimeCooked;

	float   m_BurnTime;
	float   m_TimeBurned;
};