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#pragma once
#include <list>
class cItem;
class cFurnaceRecipe
{
public:
cFurnaceRecipe();
~cFurnaceRecipe();
void ReloadRecipes();
struct Fuel
{
cItem* In;
float BurnTime;
};
struct Recipe
{
cItem* In;
cItem* Out;
float CookTime;
};
const Recipe* GetRecipeFrom( const cItem & a_Ingredient ) const;
float GetBurnTime( const cItem & a_Fuel ) const;
private:
void ClearRecipes();
struct sFurnaceRecipeState;
sFurnaceRecipeState* m_pState;
};
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