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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cFurnaceWindow.h"
#include "cItem.h"
#include "cFurnaceEntity.h"
#include "cPlayer.h"
#include "packets/cPacket_WindowClick.h"
cFurnaceWindow::cFurnaceWindow( cFurnaceEntity* a_Owner )
: cWindow( a_Owner, true )
, m_Furnace( a_Owner )
{
SetWindowID( 1 );
SetWindowType( cWindow::Furnace ); // Furnace
}
void cFurnaceWindow::Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player )
{
cItem Fuel = *GetSlot( 0 );
cWindow::Clicked( a_ClickPacket, a_Player );
if( m_Furnace )
{
if( a_ClickPacket->m_SlotNum >= 0 && a_ClickPacket->m_SlotNum <= 2 ) // them important slots
{
if( Fuel.m_ItemID != GetSlot( 0 )->m_ItemID )
m_Furnace->ResetCookTimer();
if( m_Furnace->StartCooking() )
{
SendWholeWindow( a_Player.GetClientHandle() );
}
}
}
}
void cFurnaceWindow::Close( cPlayer & a_Player )
{
m_Furnace = 0;
cWindow::Close( a_Player );
}
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