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#pragma once
#include "Defines.h"
#include "BlockID.h"
namespace Json
{
class Value;
}
// tolua_begin
class cItem
{
public:
cItem( ENUM_ITEM_ID a_ItemID = E_ITEM_EMPTY, char a_ItemCount = 0, short a_ItemHealth = 0 )
: m_ItemID ( a_ItemID )
, m_ItemCount ( a_ItemCount )
, m_ItemHealth ( a_ItemHealth )
{
if(!IsValidItem( m_ItemID ) ) m_ItemID = E_ITEM_EMPTY;
}
void Empty()
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
void Clear(void)
{
m_ItemID = E_ITEM_EMPTY;
m_ItemCount = 0;
m_ItemHealth = 0;
}
bool IsEmpty(void) const
{
return (m_ItemID <= 0 || m_ItemCount <= 0);
}
bool Equals( cItem & a_Item ) const
{
return ( (m_ItemID == a_Item.m_ItemID) && (m_ItemHealth == a_Item.m_ItemHealth) );
}
// TODO Sorry for writing the functions in the header. But somehow it doesn´t worked when I put them into the cpp File :s
inline int GetMaxDuration(void) const
{
switch(m_ItemID)
{
case 256: return 251;
case 257: return 251;
case 258: return 251;
case 259: return 65; //Lighter / Flint and Steel
case 267: return 251;
case 268: return 60;
case 269: return 60;
case 270: return 60;
case 271: return 60;
case 272: return 132;
case 273: return 132;
case 274: return 132;
case 275: return 132;
case 276: return 1563;
case 277: return 1563;
case 278: return 1563;
case 279: return 1563;
case 283: return 32;
case 284: return 32;
case 285: return 32;
case 286: return 32;
case 290: return 60;
case 291: return 132;
case 292: return 251;
case 293: return 1563;
case 294: return 32;
case 359: return 251;
default: return 0;
}
}
// Damages a weapon / tool. Returns true when destroyed
inline bool DamageItem()
{
if (HasDuration())
{
m_ItemHealth++;
if(m_ItemHealth >= GetMaxDuration())
return true;
}
return false;
}
inline bool HasDuration() { return GetMaxDuration() > 0; }
// tolua_end
void GetJson( Json::Value & a_OutValue ) const;
void FromJson( const Json::Value & a_Value );
// tolua_begin
static bool IsEnchantable(ENUM_ITEM_ID item);
ENUM_ITEM_ID m_ItemID;
char m_ItemCount;
short m_ItemHealth;
};
// tolua_end
typedef std::vector<cItem> cItems;
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