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#include "cLavaSimulator.h"
#include "Defines.h"
cLavaSimulator::cLavaSimulator(cWorld *a_World)
: cFluidSimulator(a_World)
{
m_FluidBlock = E_BLOCK_LAVA;
m_MaxHeight = 6;
m_FlowReduction = 2;
}
bool cLavaSimulator::IsAllowedBlock(char a_BlockID)
{
return IsBlockLava(a_BlockID);
}
bool cLavaSimulator::IsPassableForFluid(char a_BlockID)
{
return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
}
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