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#pragma once
class cNoise
{
public:
cNoise( unsigned int a_Seed );
~cNoise();
float IntNoise( int a_X ) const;
float IntNoise2D( int a_X, int a_Y ) const;
float IntNoise3D( int a_X, int a_Y, int a_Z ) const;
float LinearNoise1D( float a_X ) const;
float CosineNoise1D( float a_X ) const;
float CubicNoise1D( float a_X ) const;
float SmoothNoise1D( int a_X ) const;
float LinearNoise2D( float a_X, float a_Y ) const;
float CosineNoise2D( float a_X, float a_Y ) const;
float CubicNoise2D( float a_X, float a_Y ) const;
float CosineNoise3D( float a_X, float a_Y, float a_Z ) const;
float CubicNoise3D( float a_X, float a_Y, float a_Z ) const;
void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; }
private:
float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const;
float CosineInterpolate( float a_A, float a_B, float a_Pct ) const;
float LinearInterpolate( float a_A, float a_B, float a_Pct ) const;
unsigned int m_Seed;
};
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