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path: root/source/cPassiveAggressiveMonster.cpp
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#include "cPassiveAggressiveMonster.h"

#include "cPlayer.h"


cPassiveAggressiveMonster::cPassiveAggressiveMonster()
{
	m_EMPersonality = PASSIVE;
}

cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
{
}

void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
	cMonster::TakeDamage(a_Damage, a_Instigator);
	if(m_Target->GetEntityType() == cEntity::E_PLAYER)
	{
		cPlayer * Player = (cPlayer *) m_Target;
		if(Player->GetGameMode() != 1)
		{
			m_EMState = CHASING;
		}
	}
	
}

void cPassiveAggressiveMonster::EventSeePlayer(cEntity *a_Entity)
{
	return cMonster::EventSeePlayer(a_Entity);
}