#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPawn.h"
#include "cRoot.h"
#include "cServer.h"
#include "cWorld.h"
#include "cPlayer.h"
#include "cChunk.h"
#include "cPluginManager.h"
#include "Vector3d.h"
#include "BlockID.h"
#include "Defines.h"
#include "packets/cPacket_TeleportEntity.h"
#include "packets/cPacket_EntityStatus.h"
#include "packets/cPacket_Metadata.h"
CLASS_DEFINITION( cPawn, cEntity )
cPawn::cPawn()
: cEntity( 0, 0, 0 )
, m_LastPosX( 0.0 )
, m_LastPosY( 0.0 )
, m_LastPosZ( 0.0 )
, m_TimeLastTeleportPacket( 0.f )
, m_bBurnable(true)
, m_MetaData(NORMAL)
, m_FireDamageInterval(0.f)
, m_BurnPeriod(0.f)
{
SetMaxHealth(20);
SetMaxFoodLevel(125);
}
cPawn::~cPawn()
{
}
void cPawn::Heal( int a_Health )
{
(void)a_Health;
}
void cPawn::TakeDamage( int a_Damage, cEntity* a_Instigator )
{
TakeDamageInfo TDI;
TDI.Damage = a_Damage;
TDI.Instigator = a_Instigator;
cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_TAKE_DAMAGE, 2, this, &TDI );
if( TDI.Damage == 0 ) return;
if( m_Health <= 0 ) return; // Can't take damage if already dead
m_Health -= (short)TDI.Damage;
if( m_Health < 0 ) m_Health = 0;
cPacket_EntityStatus Status;
Status.m_UniqueID = GetUniqueID();
Status.m_Status = cPacket_EntityStatus::STATUS_TAKEDAMAGE;
cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
if( Chunk )
Chunk->Broadcast( Status );
if( m_Health <= 0 )
KilledBy( TDI.Instigator );
}
void cPawn::KilledBy( cEntity* a_Killer )
{
m_Health = 0;
if( cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_KILLED, 2, this, a_Killer ) )
{
return; // Give plugins a chance to 'unkill' the pawn.
}
cPacket_EntityStatus Status;
Status.m_UniqueID = GetUniqueID();
Status.m_Status = cPacket_EntityStatus::STATUS_DIE;
cChunk* Chunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
if( Chunk )
Chunk->Broadcast( Status ); // Die
}
void cPawn::TeleportTo( cEntity* a_Entity )
{
TeleportTo( a_Entity->GetPosX(), a_Entity->GetPosY(), a_Entity->GetPosZ() );
}
void cPawn::TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ )
{
SetPosition( a_PosX, a_PosY, a_PosZ );
cPacket_TeleportEntity TeleportEntity( this );
cRoot::Get()->GetServer()->Broadcast( TeleportEntity );
}
void cPawn::Tick(float a_Dt)
{
CheckMetaDataBurn(); //Check to see if pawn should burn based on block they are on
if(GetMetaData() == BURNING)
InStateBurning(a_Dt);
}
void cPawn::SetMetaData(MetaData a_MetaData)
{
cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ );
if(InChunk)
{ //Broadcast new status to clients in the chunk
m_MetaData = a_MetaData;
cPacket_Metadata md(a_MetaData, GetUniqueID());
InChunk->Broadcast(md);
}
}
//----Change Entity MetaData
void cPawn::CheckMetaDataBurn()
{
char Block = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y, (int) m_Pos->z);
char BlockAbove = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y + 1, (int) m_Pos->z);
char BlockBelow = GetWorld()->GetBlock((int) m_Pos->x, (int) m_Pos->y - 1, (int) m_Pos->z);
if(GetMetaData() == BURNING
&& (IsBlockWater(Block)
|| IsBlockWater(BlockAbove)
|| IsBlockWater(BlockBelow)))
{
SetMetaData(NORMAL);
}else if(m_bBurnable && GetMetaData() != BURNING
&& (IsBlockLava(Block) || Block == E_BLOCK_FIRE
|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE
|| IsBlockLava(BlockBelow) || BlockBelow == E_BLOCK_FIRE)) {
SetMetaData(BURNING);
}
}
//What to do if On fire
void cPawn::InStateBurning(float a_Dt)
{
m_FireDamageInterval += a_Dt;
char Block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z );
char BlockAbove = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y + 1, (int)m_Pos->z );
if(m_FireDamageInterval > 800) {
m_FireDamageInterval = 0;
TakeDamage(1, this);
m_BurnPeriod++;
if(IsBlockLava(Block) || Block == E_BLOCK_FIRE
|| IsBlockLava(BlockAbove) || BlockAbove == E_BLOCK_FIRE) {
m_BurnPeriod = 0;
TakeDamage(6, this);
}else{
TakeDamage(1, this);
}
if(m_BurnPeriod > 7) {
SetMetaData(NORMAL);
m_BurnPeriod = 0;
}
}
}
void cPawn::SetMaxHealth(short a_MaxHealth)
{
this->m_MaxHealth = a_MaxHealth;
//Reset health
m_Health = a_MaxHealth;
}
void cPawn::SetMaxFoodLevel(short a_MaxFoodLevel)
{
m_MaxFoodLevel = a_MaxFoodLevel;
//Reset food level
m_FoodLevel = a_MaxFoodLevel;
}