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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPig.h"
cPig::cPig()
{
m_MobType = 90;
GetMonsterConfig("Pig");
}
cPig::~cPig()
{
}
bool cPig::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cPig" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cPig::KilledBy( cEntity* a_Killer )
{
cItems Drops;
AddRandomDropItem(Drops, 0, 2, E_ITEM_RAW_MEAT);
m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);
// TODO: Check for burning state
cMonster::KilledBy( a_Killer );
}
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