#pragma once
#include "cItem.h"
class cPacket_BlockPlace;
class cPacket_PickupSpawn;
class cPacket_EntityEquipment;
class cPacket_Disconnect;
class cPacket_Chat;
class cPacket_BlockDig;
class cPacket_Login;
class cClientHandle;
class cPlayer;
class cPickup;
class cItem;
class cEntity;
class cPawn;
class cWorld;
class cLuaChunk;
struct TakeDamageInfo;
// fwd: cPlayer.h
class cPlayer;
// fwd: CraftingRecipes.h
class cCraftingGrid;
class cCraftingRecipe;
// tolua_begin
class cPlugin
{
public:
cPlugin();
virtual ~cPlugin();
virtual void OnDisable() {}
virtual bool Initialize() = 0;
// Called each tick
virtual void Tick(float a_Dt);
/**
* On all these functions, return true if you want to override default behavior
* You can also return false, so default behavior is used, but with changed PacketData
**/
virtual bool OnCollectItem (cPickup* a_Pickup, cPlayer* a_Player );
virtual bool OnDisconnect (const AString & a_Reason, cPlayer * a_Player );
virtual bool OnBlockPlace (cPacket_BlockPlace* a_PacketData, cPlayer* a_Player );
virtual bool OnBlockDig (cPacket_BlockDig * a_PacketData, cPlayer* a_Player, cItem* a_PickupItem ) { (void)a_PacketData; (void)a_Player; (void)a_PickupItem; return false; }
virtual bool OnChat (const char * a_Chat, cPlayer* a_Player );
virtual bool OnLogin (cPacket_Login* a_PacketData );
virtual void OnPlayerSpawn (cPlayer* a_Player );
virtual bool OnPlayerJoin (cPlayer* a_Player );
virtual void OnPlayerMove (cPlayer* a_Player ) { (void)a_Player; }
virtual void OnTakeDamage (cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo ) { (void)a_Pawn; (void)a_TakeDamageInfo; }
virtual bool OnKilled (cPawn* a_Killed, cEntity* a_Killer ) { (void)a_Killed; (void)a_Killer; return false; }
virtual void OnChunkGenerated (cWorld * a_World, int a_ChunkX, int a_ChunkZ) {}
virtual bool OnChunkGenerating (cWorld * a_Wordl, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk ) { return false; }
virtual bool OnPreCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
virtual bool OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
virtual bool OnPostCrafting (const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe) {return false; }
virtual bool OnBlockToPickup (BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups) {return false; }
virtual bool OnWeatherChanged (cWorld * a_World) {return false; }
virtual bool OnUpdatingSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4) {return false; }
virtual bool OnUpdatedSign (cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) {return false; }
// Accessors
const char* GetName() const { return m_Name.c_str(); }
void SetName( const char* a_Name ) { m_Name = a_Name; }
int GetVersion() const { return m_Version; }
void SetVersion( int a_Version ) { m_Version = a_Version; }
struct CommandStruct
{
std::string Command;
std::string Description;
std::string Permission;
};
void AddCommand( std::string & a_Command, std::string & a_Description, std::string & a_Permission );
// tolua_end
typedef bool (FuncCommandHandler)( std::string & a_Command, std::vector< std::string > & a_Split );
void BindCommand( FuncCommandHandler* a_Function, std::string & a_Command ); // >> EXPORTED IN MANUALBINDINGS <<
const std::vector< CommandStruct > & GetCommands() const { return m_Commands; } // >> EXPORTED IN MANUALBINDINGS <<
/* This should not be exposed to scripting languages */
enum PluginLanguage
{
E_CPP,
E_LUA,
E_SQUIRREL,
};
PluginLanguage GetLanguage() { return m_Language; }
void SetLanguage( PluginLanguage a_Language ) { m_Language = a_Language; }
bool CanBindCommands() { return m_bCanBindCommands; }
private:
friend class cPluginManager;
bool m_bCanBindCommands; // Only changed by cPluginManager
PluginLanguage m_Language;
std::vector< CommandStruct > m_Commands;
std::string m_Name;
int m_Version;
}; //tolua_export