#include "Globals.h"
#include "cPlugin_Squirrel.h"
#include "squirrelbindings/SquirrelFunctions.h"
#include "squirrelbindings/SquirrelBindings.h"
#include "squirrelbindings/cSquirrelBaseClass.h"
cPlugin_Squirrel::cPlugin_Squirrel( const char* a_PluginName )
{
SetLanguage( cPlugin::E_SQUIRREL );
m_PluginName = a_PluginName;
}
cPlugin_Squirrel::~cPlugin_Squirrel()
{
delete m_PluginName;
delete m_Plugin;
}
bool cPlugin_Squirrel::Initialize()
{
cCSLock Lock(m_CriticalSection);
std::string PluginPath = std::string("Plugins/") + m_PluginName + ".nut";
Sqrat::Script script;
script.CompileFile(PluginPath);
if(script.IsNull())
{
LOGERROR("Unable to run script \"%s\"", m_PluginName);
}
try {
script.Run();
Sqrat::Function construct(Sqrat::RootTable(), m_PluginName);
if(construct.IsNull())
{
LOGERROR("Constructor for Plugin \"%s\" not found.", m_PluginName);
return false;
}
Sqrat::Object obj = construct.Evaluate<Sqrat::Object>();
((cSquirrelBaseClass *) obj.GetInstanceUP())->setInstance(this);
m_Plugin = new SquirrelObject(obj);
Sqrat::Object PluginName = obj.GetSlot("name");
if(!PluginName.IsNull())
{
this->SetName(PluginName.Cast<const char*>());
}
Sqrat::Function init = m_Plugin->GetFunction("Initialize");
if(init.IsNull())
{
LOGERROR("Can not initialize plugin \"%s\"", m_PluginName);
return false;
}
return init.Evaluate<bool>();
} catch(Sqrat::Exception &e)
{
LOGERROR("Initialisation of \"%s\" failed: %s", m_PluginName, e.Message().c_str());
return false;
}
}
void cPlugin_Squirrel::OnDisable()
{
cCSLock Lock(m_CriticalSection);
m_Plugin->GetFunction("OnDisable").Execute();
}
void cPlugin_Squirrel::Tick(float a_Dt)
{
cCSLock Lock( m_CriticalSection );
m_Plugin->GetFunction("OnTick").Execute(a_Dt);
}
bool cPlugin_Squirrel::OnCollectItem( cPickup* a_Pickup, cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnCollectItem").Evaluate<bool>(a_Pickup, a_Player);
}
bool cPlugin_Squirrel::OnDisconnect(const AString & a_Reason, cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnDisconnect").Evaluate<bool>(a_Reason, a_Player);
}
bool cPlugin_Squirrel::OnBlockPlace( cPacket_BlockPlace* a_PacketData, cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnBlockPlace").Evaluate<bool>(a_PacketData, a_Player);
}
bool cPlugin_Squirrel::OnBlockDig( cPacket_BlockDig* a_PacketData, cPlayer* a_Player, cItem* a_PickupItem )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnBlockDig").Evaluate<bool>(a_PacketData, a_Player, a_PickupItem);
}
bool cPlugin_Squirrel::OnChat( const char* a_Chat, cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnChat").Evaluate<bool>(a_Chat, a_Player);
}
bool cPlugin_Squirrel::OnLogin( cPacket_Login* a_PacketData )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnLogin").Evaluate<bool>(a_PacketData);
}
void cPlugin_Squirrel::OnPlayerSpawn( cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnPlayerSpawn").Execute(a_Player);
}
bool cPlugin_Squirrel::OnPlayerJoin( cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnPlayerJoin").Evaluate<bool>(a_Player);
}
void cPlugin_Squirrel::OnPlayerMove( cPlayer* a_Player )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnPlayerMove").Execute(a_Player);
}
void cPlugin_Squirrel::OnTakeDamage( cPawn* a_Pawn, TakeDamageInfo* a_TakeDamageInfo )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnTakeDamage")(a_Pawn, a_TakeDamageInfo);
}
bool cPlugin_Squirrel::OnKilled( cPawn* a_Killed, cEntity* a_Killer )
{
cCSLock Lock( m_CriticalSection );
return m_Plugin->GetFunction("OnKilled").Evaluate<bool>(a_Killed, a_Killer);
}
void cPlugin_Squirrel::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnChunkGenerated")(a_World, a_ChunkX, a_ChunkZ);
}
bool cPlugin_Squirrel::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cLuaChunk * a_pLuaChunk)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnChunkGenerating").Evaluate<bool>(a_World, a_ChunkX, a_ChunkZ, a_pLuaChunk);
}
bool cPlugin_Squirrel::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnPreCrafting").Evaluate<bool>((cPlayer *) a_Player, (cCraftingGrid *) a_Grid, a_Recipe);
}
bool cPlugin_Squirrel::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnCraftingNoRecipe").Evaluate<bool>((cPlayer *) a_Player, (cCraftingGrid *) a_Grid, a_Recipe);
}
bool cPlugin_Squirrel::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnPostCrafting").Evaluate<bool>((cPlayer *) a_Player, (cCraftingGrid *) a_Grid, a_Recipe);
}
bool cPlugin_Squirrel::OnBlockToPickup(
BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta,
const cPlayer * a_Player, const cItem & a_EquippedItem, cItems & a_Pickups
)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnBlockToPickup").Evaluate<bool>(a_BlockType, a_BlockMeta, (cPlayer *) a_Player, a_EquippedItem, a_Pickups);
}
bool cPlugin_Squirrel::OnWeatherChanged(cWorld * a_World)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnWeatherChanged").Evaluate<bool>(a_World);
}
bool cPlugin_Squirrel::OnUpdatingSign(
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4
)
{
cCSLock Lock(m_CriticalSection);
return m_Plugin->GetFunction("OnUpdatingSign")
.Evaluate<bool>(
a_World,
a_BlockX,
a_BlockY,
a_BlockZ,
a_Line1,
a_Line2,
a_Line3,
a_Line4
);
}
bool cPlugin_Squirrel::OnUpdatedSign(
cWorld * a_World,
int a_BlockX, int a_BlockY, int a_BlockZ,
const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4
)
{
return m_Plugin->GetFunction("OnUpdatedSign")
.Evaluate<bool>(
a_World,
a_BlockX,
a_BlockY,
a_BlockZ,
a_Line1,
a_Line2,
a_Line3,
a_Line4
);
}