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path: root/source/cRedstone.h
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#pragma once

class cWorld;
class cRedstone
{
public:

cRedstone( cWorld* a_World );

static char RepeaterRotationToMetaData( float a_Rotation )
{
        a_Rotation += 90 + 45; // So its not aligned with axis
        if( a_Rotation > 360.f ) a_Rotation -= 360.f;
        if( a_Rotation >= 0.f && a_Rotation < 90.f )
                return 0x1;
        else if( a_Rotation >= 180 && a_Rotation < 270 )
                return 0x3;
        else if( a_Rotation >= 90 && a_Rotation < 180 )
                return 0x2;
        else
                return 0x0;
}


void LightRedstone( int, int, int );
void ChangeRedstoneTorch( int, int, int, bool );


cWorld* m_World;

char m_Metadata;

};