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#pragma once
class Vector3i;
class cWorld;
class cSimulator
{
public:
cSimulator( cWorld* a_World );
~cSimulator();
virtual void Simulate( float a_Dt ) = 0;
virtual inline void WakeUp( int a_X, int a_Y, int a_Z ); //Used often so inline saves some calls
virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) = 0;
cWorld *m_World;
};
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