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#include "cSimulatorManager.h"
#include <vector>
cSimulatorManager::cSimulatorManager()
{
}
cSimulatorManager::~cSimulatorManager()
{
}
void cSimulatorManager::Simulate( float a_Dt )
{
m_Ticks++;
for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
if(m_Ticks % (*itr)->second == 0)
(*itr)->first->Simulate(a_Dt);
}
}
void cSimulatorManager::WakeUp(int a_X, int a_Y, int a_Z)
{
for( std::vector <std::pair<cSimulator *, short> *>::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr )
{
(*itr)->first->WakeUp(a_X, a_Y, a_Z);
}
}
void cSimulatorManager::RegisterSimulator(cSimulator *a_Simulator, short a_Rate)
{
//TODO needs some checking
std::pair<cSimulator *, short> *Pair = new std::pair<cSimulator *, short>(a_Simulator, a_Rate);
m_Simulators.push_back(Pair);
}
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