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// cSimulatorManager.h
#pragma once
#include "cSimulator.h"
class cSimulatorManager
{
public:
cSimulatorManager();
~cSimulatorManager();
void Simulate( float a_Dt );
void WakeUp(int a_X, int a_Y, int a_Z);
void RegisterSimulator(cSimulator * a_Simulator, short a_Rate); // Takes ownership of the simulator object!
protected:
typedef std::vector <std::pair<cSimulator *, short> *> cSimulators;
cSimulators m_Simulators;
long long m_Ticks;
};
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