blob: 77a0984de47a1cb1be74508d69c2f5828c1820af (
plain) (
tree)
|
|
#include "cSkeleton.h"
cSkeleton::cSkeleton()
{
m_MobType = 51;
GetMonsterConfig("Skeleton");
}
cSkeleton::~cSkeleton()
{
}
bool cSkeleton::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cSkeleton::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Outsource
//TODO should do lightcheck, not daylight -> mobs in the dark don´t burn
if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cSkeleton::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_ARROW, 0, 2);
cMonster::RandomDropItem(E_ITEM_BONE, 0, 2);
cMonster::KilledBy( a_Killer );
}
|