#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cSocket.h"
#include "packets/cPacket.h"
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
#include <arpa/inet.h> //inet_ntoa()
#else
#define socklen_t int
#endif
cSocket::cSocket(xSocket a_Socket)
: m_Socket(a_Socket)
{
}
cSocket::~cSocket()
{
}
cSocket::operator const cSocket::xSocket() const
{
return m_Socket;
}
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
bool cSocket::IsValid(void) const
{
#ifdef _WIN32
return (m_Socket != INVALID_SOCKET);
#else // _WIN32
return (m_Socket >= 0);
#endif // else _WIN32
}
void cSocket::CloseSocket()
{
#ifdef _WIN32
closesocket(m_Socket);
#else // _WIN32
if (shutdown(m_Socket, SHUT_RDWR) != 0)//SD_BOTH);
{
LOGWARN("Error on shutting down socket (%s)", m_IPString.c_str());
}
if (close(m_Socket) != 0)
{
LOGWARN("Error closing socket (%s)", m_IPString.c_str());
}
#endif // else _WIN32
// Invalidate the socket so that this object can be re-used for another connection
m_Socket = INVALID_SOCKET;
}
AString cSocket::GetErrorString( int a_ErrNo )
{
char buffer[ 1024 ];
AString Out;
#ifdef _WIN32
FormatMessage(FORMAT_MESSAGE_FROM_SYSTEM, NULL, a_ErrNo, 0, buffer, ARRAYCOUNT(buffer), NULL);
Printf(Out, "%d: %s", a_ErrNo, buffer);
return Out;
#else // _WIN32
// According to http://linux.die.net/man/3/strerror_r there are two versions of strerror_r():
#if (((_POSIX_C_SOURCE >= 200112L) || (_XOPEN_SOURCE >= 600)) && ! _GNU_SOURCE) // XSI version of strerror_r():
int res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
if( res == 0 )
{
Printf(Out, "%d: %s", a_ErrNo, buffer);
return Out;
}
#else // GNU version of strerror_r()
char * res = strerror_r( errno, buffer, ARRAYCOUNT(buffer) );
if( res != NULL )
{
Printf(Out, "%d: %s", a_ErrNo, res);
return Out;
}
#endif // strerror_r() version
else
{
Printf(Out, "Error %d while getting error string for error #%d!", errno, a_ErrNo);
return Out;
}
#endif // else _WIN32
}
int cSocket::GetLastError()
{
#ifdef _WIN32
return WSAGetLastError();
#else
return errno;
#endif
}
int cSocket::SetReuseAddress()
{
#ifdef _WIN32
char yes = 1;
#else
int yes = 1;
#endif
return setsockopt(m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int));
}
int cSocket::WSAStartup()
{
#ifdef _WIN32
WSADATA wsaData;
memset(&wsaData, 0, sizeof(wsaData));
return ::WSAStartup(MAKEWORD(2, 2),&wsaData);
#else
return 0;
#endif
}
cSocket cSocket::CreateSocket()
{
return socket(AF_INET,SOCK_STREAM,0);
}
unsigned long cSocket::INTERNET_ADDRESS_LOCALHOST(void)
{
static unsigned long LocalHost = 0;
if (LocalHost == 0)
{
LocalHost = inet_addr("127.0.0.1"); // GCC won't accept this as a global var assignment
}
return LocalHost;
}
int cSocket::Bind(SockAddr_In& a_Address)
{
sockaddr_in local;
local.sin_family = a_Address.Family;
local.sin_addr.s_addr = a_Address.Address;
local.sin_port = htons((u_short)a_Address.Port);
return bind(m_Socket, (sockaddr*)&local, sizeof(local));
}
int cSocket::Listen(int a_Backlog)
{
return listen(m_Socket, a_Backlog);
}
cSocket cSocket::Accept()
{
sockaddr_in from;
socklen_t fromlen=sizeof(from);
cSocket SClient = accept(m_Socket, (sockaddr*)&from, &fromlen);
if (from.sin_addr.s_addr && SClient.IsValid()) // Get IP in string form
{
SClient.m_IPString = inet_ntoa(from.sin_addr);
//LOG("cSocket::Accept() %s", SClient.m_IPString);
}
return SClient;
}
int cSocket::Connect(SockAddr_In & a_Address)
{
sockaddr_in local;
local.sin_family = a_Address.Family;
local.sin_addr.s_addr = a_Address.Address;
local.sin_port = htons((u_short)a_Address.Port);
return connect(m_Socket, (sockaddr *)&local, sizeof(local));
}
int cSocket::Receive(char* a_Buffer, unsigned int a_Length, unsigned int a_Flags)
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}
int cSocket::Send(const char * a_Buffer, unsigned int a_Length)
{
return send(m_Socket, a_Buffer, a_Length, 0);
}
int cSocket::Send(const cPacket * a_Packet)
{
AString Serialized;
a_Packet->Serialize(Serialized);
return Send(Serialized.data(), Serialized.size());
}
int cSocket::Send(const cPacket & a_Packet)
{
AString Serialized;
a_Packet.Serialize(Serialized);
return Send(Serialized.data(), Serialized.size());
}
unsigned short cSocket::GetPort(void) const
{
assert(IsValid());
sockaddr_in Addr;
socklen_t AddrSize = sizeof(Addr);
if (getsockname(m_Socket, (sockaddr *)&Addr, &AddrSize) != 0)
{
return 0;
}
return Addr.sin_port;
}