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#include "cSocket.h"
#ifndef _WIN32
#include <netdb.h>
#include <unistd.h>
#endif
cSocket::cSocket( xSocket a_Socket )
: m_Socket( a_Socket )
{
}
cSocket::~cSocket()
{
}
cSocket::operator const cSocket::xSocket() const
{
return m_Socket;
}
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
bool cSocket::IsValid()
{
#ifdef _WIN32
return ( m_Socket != INVALID_SOCKET);
#else
return ( m_Socket >= 0);
#endif
}
void cSocket::CloseSocket()
{
#ifdef _WIN32
closesocket(m_Socket);
#else
shutdown(m_Socket, SHUT_RDWR);//SD_BOTH);
close(m_Socket);
#endif
}
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