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#pragma once
#include "cPassiveMonster.h"
class cSquid : public cPassiveMonster
{
public:
cSquid();
~cSquid();
virtual void Tick(float a_Dt);
virtual bool IsA( const char* a_EntityType );
virtual void KilledBy( cEntity* a_Killer );
protected:
float m_NoWater;
};
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